Monday, May 20, 2013

Main Character Layout and Detail Sheets

When I had the idea in mind of a main character I decided I had better do some work to support him in relation to his living conditions. I decided that It would be nice that he is a laborer of some sorts who spends time operating a one manned excavation drill. His outfit would start with en overall look of torn pants and shawl (or "cloak") that served as way of keeping dirt off of him and protect him from and debris that might be pitched his way.

As he is a worker he would need breathing gear that would be somewhat crude but tough. His breathing system is rough assembly of five parts; two chemical chambers, a pump, a regulator and finally a mask. He also has a set of goggles, these are less important and would be tough to wear with the mask on.
Gear details for his outfit, rendered and textured. The detail on his boots includes a device that his laces go into; winding up the device would pull in the laces and fasten them, while a lever on the side would release the laces so they can be loosened. The technology behind all his gear would be from artifacts and materials found while excavating. Other textures would come from plant-like life that grows underground, the "leaves" could be cut and sewn together for use in making boots and other garments.

Tuesday, May 14, 2013

Escaping disaster

More work..not all parts of the above ground planet are friendly.

Character Ideation - Underground

Thumbnails for various types of characters

Travelers and Homage

Both of these paintings came from my tiny gray scale thumbnails. The piece on top was a homage to one of my favorite artist, Rainart. I'm just like any other artist in that I enjoy adopting elements that point back to my artistic heroes! Both of these pieces came at a point when I thought it would be cool if the above ground world that my traveler discovered was hub for interplanetary travel.

Gray Thumbs!

This is an example of one of the ways I work, I do gray scale studies that I later blow up and colorize. Often specific details change but the overall value system and composition stay the same.