Wednesday, November 20, 2013

Sketchbook Animal Studies

Scans from my sketchbook. On a few of these studies I took the animal and turned it "cartoony."


Studying Animal Anatomy

I know my usual thing is environments, but I feel studying animal and human anatomy is important to helping out my environment designing skills.



Here are two studies where I took a photo of a tiger and a rhino, broke down its construction into shapes and used that same construction to draw the animal from a completely different angle. This was all drawn in photoshop.

Monday, May 20, 2013

Main Character Layout and Detail Sheets

When I had the idea in mind of a main character I decided I had better do some work to support him in relation to his living conditions. I decided that It would be nice that he is a laborer of some sorts who spends time operating a one manned excavation drill. His outfit would start with en overall look of torn pants and shawl (or "cloak") that served as way of keeping dirt off of him and protect him from and debris that might be pitched his way.


As he is a worker he would need breathing gear that would be somewhat crude but tough. His breathing system is rough assembly of five parts; two chemical chambers, a pump, a regulator and finally a mask. He also has a set of goggles, these are less important and would be tough to wear with the mask on.
Gear details for his outfit, rendered and textured. The detail on his boots includes a device that his laces go into; winding up the device would pull in the laces and fasten them, while a lever on the side would release the laces so they can be loosened. The technology behind all his gear would be from artifacts and materials found while excavating. Other textures would come from plant-like life that grows underground, the "leaves" could be cut and sewn together for use in making boots and other garments.